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- Serious gaming in research integrity education + (The field of gaming in RCR education is gr … The field of gaming in RCR education is growing. A few examples include ‘‘Grants and Researchers’’, a card game designed to simulate the experience of ethical decision making within the context of academic research. Rules of the game are available [http://youtu.be/L4Jk84HlLN8 here] . Gaming Against Plagiarism (GAP) project developed three games that put the player in the central role of various issues in authorship, misconduct and intellectual property. More information on the games can be found [https://digitalworlds.ufl.edu/research-production/projects/gaming-against-plagiarism-gap/ here].ects/gaming-against-plagiarism-gap/ here].)