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− | The training games developed by the [https:// | + | The training games developed by the [https://h2020integrity.eu/toolkit/tools-undergraduate-students/integrity-games/ BRIDGE project] use the “gamification” approach to raise awareness and provide very basic knowledge on research integrity for university students. Online, board, role-play and scenario games can be found [https://www.academicintegrity.eu/wp/bridge-games/ here]. |
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Revision as of 16:15, 7 January 2025
Learning about Research Ethics and Integrity Games
What is this about?
This module introduces a collection of research ethics and integrity games developed by EU funded initiatives to deepen engagement with and reflection on research ethics and integrity topics. Research ethics and integrity games provide a dynamic approach to teaching responsible conduct of research. By simulating real-world challenges and dilemmas, these games encourage active participation and critical thinking in a gamified way. They create an engaging learning environment where players can explore complex questions in a safe, informal and interactive setting.
The games presented here can be used within and/or outside of the academic environment. The games presented here have been developed by the following EU-funded initiatives: INTEGRITY, BRIDGE, and VIRT2UE.
For each game developed by each project the target audience is indicated.Practical Tips
INTEGRITY
Target Audience: undergraduate students, early career researchers.
BRIDGE
Target Audience: undergraduate and graduate students.
VIRT2UE
Target Audience: undergraduate and graduate students, early career researchers, prospective research integrity trainers.