Difference between revisions of "Instruction:126b8806-0cc1-4625-b11b-f60f43ad9f6f"
Line 4: | Line 4: | ||
|Instruction Goal=This module explores a collection of different research ethics and integrity games that can be used to deepen engagement and reflection. | |Instruction Goal=This module explores a collection of different research ethics and integrity games that can be used to deepen engagement and reflection. | ||
|Has Duration=1 | |Has Duration=1 | ||
− | |Important For= | + | |Important For=Early career researchers; Graduate students; Prospective Research Integrity Trainers; Undergraduate students |
}} | }} | ||
+ | {{Custom TabContent Trainee Open}} | ||
+ | {{Instruction Steps Foldout Trainee}} | ||
+ | {{Instruction Perspective Trainee}} | ||
+ | {{Instruction Remarks Trainee}} | ||
+ | {{Custom TabContent Close Trainee}} | ||
{{Custom TabContent Trainer Open}} | {{Custom TabContent Trainer Open}} | ||
{{Instruction Steps Foldout Trainer}} | {{Instruction Steps Foldout Trainer}} | ||
Line 15: | Line 20: | ||
For each game developed by each project the target audience is indicated. | For each game developed by each project the target audience is indicated. | ||
|Has Practical Tips=We recommend that trainers and teachers define the needs and skill level of the group to be trained before selecting the game to be used. This is due to the fact that the career stage often does not reflect the level of skills and competences in terms of research ethics and integrity. | |Has Practical Tips=We recommend that trainers and teachers define the needs and skill level of the group to be trained before selecting the game to be used. This is due to the fact that the career stage often does not reflect the level of skills and competences in terms of research ethics and integrity. | ||
+ | }} | ||
+ | {{Instruction Step Trainer | ||
+ | |Instruction Step Title=INTEGRITY | ||
+ | |Instruction Step Text='''''Target Audience:''' undergraduate students, early career researchers.'' | ||
+ | |||
+ | |||
+ | The [https://h2020integrity.eu/ INTEGRITY] project aims to empower students and early career researchers by developing the capacity of participants to identify, consider, and address integrity concerns in research procedures. Empowerment stimulates a pro-active attitude in participants of the courses, helping them to actively address and deal with integrity issues they encounter in their studies or research. The project developed a specific training tool for [https://h2020integrity.eu/toolkit/tools-undergraduate-students/integrity-games/ undergraduate] students, which poses a series of dilemmas about academic integrity. | ||
+ | }} | ||
+ | {{Instruction Step Trainer | ||
+ | |Instruction Step Title=BRIDGE | ||
+ | |Instruction Step Text='''''Target Audience:''' undergraduate and graduate students.'' | ||
+ | |||
+ | |||
+ | The training games developed by the [https://www.academicintegrity.eu/wp/bridge/ BRIDGE project] use the “gamification” approach to raise awareness and provide very basic knowledge on research integrity for university students. Online, board, role-play and scenario games can be found [https://www.academicintegrity.eu/wp/bridge-games/ here]. | ||
+ | }} | ||
+ | {{Instruction Step Trainer | ||
+ | |Instruction Step Title=VIRT2UE | ||
+ | |Instruction Step Text='''''Target Audience:''' undergraduate and graduate students, early career researchers, prospective research integrity trainers.'' | ||
+ | |||
+ | |||
+ | The [[Instruction:A0dd2e82-52e7-4030-a396-54525630e75c|Modified Dilemma Game]] developed by the [[Guide:Bbe860a3-56a9-45f7-b787-031689729e52|VIRT2UE]] project presents a modified version of the [https://www.eur.nl/over-de-eur/beleid-en-reglementen/integriteit/wetenschappelijke-integriteit/dilemma-game#:~:text=Over%20de%20Dilemma%20Game%20app,professionalisme%20in%20onderzoek%20te%20stimuleren. Dilemma Game] developed by Erasmus University Rotterdam. This exercise supports participants in identifying research integrity principles, virtues and questionable research practices in a hypothetical case. It provides a framework to consider, choose and defend alternative courses of action regarding realistic research integrity dilemmas. | ||
}} | }} | ||
{{Instruction Remarks Trainer}} | {{Instruction Remarks Trainer}} |
Revision as of 15:55, 7 January 2025
Learning about Research Ethics and Integrity Games
What is this about?
This module introduces a collection of research ethics and integrity games developed by EU funded initiatives to deepen engagement with and reflection on research ethics and integrity topics. Research ethics and integrity games provide a dynamic approach to teaching responsible conduct of research. By simulating real-world challenges and dilemmas, these games encourage active participation and critical thinking in a gamified way. They create an engaging learning environment where players can explore complex questions in a safe, informal and interactive setting.
The games presented here can be used within and/or outside of the academic environment. The games presented here have been developed by the following EU-funded initiatives: INTEGRITY, BRIDGE, and VIRT2UE.
For each game developed by each project the target audience is indicated.Practical Tips
INTEGRITY
Target Audience: undergraduate students, early career researchers.
BRIDGE
Target Audience: undergraduate and graduate students.
VIRT2UE
Target Audience: undergraduate and graduate students, early career researchers, prospective research integrity trainers.