Research Ethics and Integrity Games

From The Embassy of Good Science

Research Ethics and Integrity Games

Instructions for:TraineeTrainer
Related Initiative
Goal
This module provides an overview of interactive games on topics relating to research integrity and research ethics, which can be used to deepen engagement with topics in the context of research ethics and integrity.
Duration (hours)
1

What is this about?

This module introduces a collection of research ethics and integrity games developed by EU funded initiatives to deepen engagement with and reflection on research ethics and integrity topics. The games presented here can be used within and/or outside of the academic environment. The games presented here have been developed by the following EU-funded initiatives: INTEGRITY, BRIDGE, and VIRT2UE. For each game developed by each project the target audience is indicated.

Practical Tips

We recommend that trainers and teachers define the needs and skill level of the group to be trained before selecting the game to be used. This is due to the fact that the career stage often does not reflect the level of skills and competences in terms of research ethics and integrity.
1
INTEGRITY

Target Audience: undergraduate students, early career researchers.


The INTEGRITY project aims to empower students and early career researchers by developing the capacity of participants to identify, consider, and address integrity concerns in research procedures. Empowerment stimulates a pro-active attitude in participants of the courses, helping them to actively address and deal with integrity issues they encounter in their studies or research. The project developed a specific training tool for undergraduate students, which poses a series of dilemmas about academic integrity.

2
BRIDGE

Target Audience: undergraduate and graduate students.


The training games developed by the BRIDGE project use the “gamification” approach to raise awareness and provide very basic knowledge on research integrity for university students. Online, board, role-play and scenario games can be found here.

3
VIRT2UE

Target Audience: undergraduate and graduate students, early career researchers, prospective research integrity trainers.


The Modified Dilemma Game developed by the VIRT2UE project presents a modified version of the Dilemma Game developed by Erasmus University Rotterdam. This exercise supports participants in identifying research integrity principles, virtues and questionable research practices in a hypothetical case. It provides a framework to consider, choose and defend alternative courses of action regarding realistic research integrity dilemmas.

Other information

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